The 3rd D&D Group is set to meet on Thursday night barring ‘SNOWMAGGEDON(!)’ taking place. I haven’t been outside since early this morning so I have no idea if it is now sleeting, snowing, etc. Frankly I don’t care, if the weather is bad I’m just not going to ask folks to come over to brainstorm and we’ll just move it to a different night. That being said I am very excited about the prospect of this group and where it could go. The folks involved seem nice, excited to play, and engaged. While the prospect of running a 3rd D&D Group a month, and on a weeknight no less, seems daunting I am relatively confindent that it will simply be another outlet for the imaginary world floating around in my head, and honestly I need that.
The 2nd Group meets this Saturday and I have a chance to ramp up things as they creep closer to the demolished Library Of Erathis. They now know that the dragon Nightwing, not the former Robin, awaits them in the vaults below the ruin, and I think it has put a bit of the Fear Of The DM into them. Which is good, but at the same time I hope PC’s realize that I have no desire to kill them. In fact I go out of my way not to. If a PC dies it is the product of some REALLY poor decisions, I don’t make those decisions I am simply the dire consequences of them. I am going to give them some chances to make some BAD decisions on Saturday and see how things shake out. I think the 2nd Group is going to swim rather than sink though. So I’m going to have to be sneaky. I’m thinking terrain effects and possibly weather are going to play a LARGE part in how combat goes down. In addition, after catching the first part of one of the Jurassic Park movies last weekend I have a renewed sense of how I want my pack dinosaurs to act. While I don’t want my ‘animals’ to be too smart I also don’t want them to be cannon fodder. I also picked up some new flying dinosaur minis that are begging to be used. All this and cannibalistic Goblins, it should be a good time.
Meanwhile in the 1st Group after I finish with the current ‘Satellite’ arc Zack, of Antagonist Relations fame and ‘Mecky’ Storytelling Skald will put down his character sheet and scoot behind the DM screen to run for a bit. He has a story to tell, and has given me the opportunity to play in the 1st Group in his absence. I’m a tad skittish about playing because it has been so long, not to mention I’m turning over my campaign worlds to a mad man, A MAD MAN I TELL YOU! Actually, I’m very excited to see where Zack Attack takes things. He’s a creative fiend and we work very well together. I admire his insight into not only mechanics of a game, but into role playing as well. In fact I would dare to say the man is an inspiration. So when he asked me to come up with my character my brain went into high gear, big shock I know. What follows is what fell out of my brain. I will be playing Jericho Karris, the rest if we are honest was purely overkill.
Jericho Karris –
Jean Pierre de Lazare –
Lark of Darkwood –
Korren of Darkwood –
Hendraghast Grohol –
Nay 'Nernore –
Half-Elf Sorcerer (M), Good, 31 years of age – The pragmatic and driven Mage had never had much cause for adventure. That’s why it was little shock to anyone in his village when he was the victim of the Cult Of Orcus. Far more interested in opening tomes than tombs and in knowledge than power he was to be an ‘easy’ sacrifice. In captivity he met the intriguing Nay ‘Nernore and lamented the fact that they would both perish before he learned the mysteries of her ‘magic’. When Jericho and his allies stormed the dilapidated and profaned Church Of Pelor slaying cultists Quintis saw his opportunity. Using the fact that his captors had mistaken him for a Mage rather than one with the blood of Dragons in his veins he erupted with the power of Chaos freeing both himself and Nay. They made their way to the black alter in time to help Jericho and his allies stop the Shadar-Kai Deathpriest from summoning an Aspect Of Orcus. Seeing strength in numbers as well as an opportunity to further study things unknown & Nay ‘Nernore, Quintis stayed with the group. Upon Korren gaining his Barony Quintis used his wealth accumulated from his short time adventuring to begin constructing a library, a place where he could study at his whim. In addition a place that kept him relatively close to his ever intriguing Githzerai friend.
Krislyassa Stormhand –
SEE?! I went a bit wild there. That’s fine. D&D does that to me, it makes me want to tell big intermingled stories, it inspires me to share my imagination, and it fires me up to create with other people. I would be a far worse person if not for D&D and the people I’ve met through it. Enough gushing, the thing I’d like to point out here is I needed no mechanics for this. In fact the reality is I wanted to play Jean Pierre originally sort of a mix of Batroc The Leaper and Bruce Lee, but it didn't fit the tone of what Zack wanted to do so I built on a supporting character who became the primary character. From there it just formed itself by branching out of my character's life, and seeing that he’ll be 11th or 12th level and in his 40’s I figured dude had lived a bit. So I spider-webbed out some tangential or supporting characters, thought about the blank places on my world’s map, and went to town. If you are reading this and happen to be in the 2nd or 3rd Group and want to build more about your character that is my advice. Tell your characters life before the DM & Party met her or him. Who were they? Who were their friends? Who were their enemies? Where did they go? What did they see? Why did they become who they now are? I like the ‘Method Of 3s’, meaning that for every question I try to give three answers. Sometimes all three work and sometimes I only get a snippet of one thing, but generally I can build off that. Playing and Role Playing are FAR more enjoyable, and honestly easier, if you ‘Know’ who your character is.
Building the ‘Who’ of a character during play is really difficult, because basically they are subject to the players whims. If you are having a shitty day then your character goes from being a noble Paladin to a snippy, angry, and imperious clod. It takes away from consistency and the logic of the character. As strange as it seems to write and think that about a fantasy world, it is true. There must be logic and ‘rules’ to a setting and therefor to a character and how he or she operates, just like the world and everything in it must turn while they are not directly involved in it. This is the beauty of 3 campaigns operating simultaneously within one world. If large events happen in one of the three it will affect the others. The first group has been through The Teeth Of Grummsh Mountains, to the Abode Of Order, and have based themselves out of Shadowspire all of these are in the Northeast of the continent. They know of Toland’s Swamp and the ‘Chosen’ who live there, of the Iron Mage and his Iron Tower, and of the Jade Isles over the Mountains it doesn’t meant they will ever go there. Just as the second group operates off the southern tip of the continent in ‘The Maw’ and the Isles Of Carslyle. They are trying to reach the Library Of Erathis, but they also are well aware of The Horned Isles as well as Kaizoku-ō’s Follies. These are two more places they may visit at some point, but if not they will still be there. This brings me back to the 3rd Group, I learned a valuable lesson from my D&D ‘Man Crush’ Zack when we started the 2nd Group; Invite and Allow the Players to not just shape themselves but the world around them.
So I am again laying my Known World on the table before us on Thursday night, weather permitting, with new folks and hoping to have them help me fill in the people, places, and tales that have happened, continue to happen, and will yet occur on the blank places of that canvas of our collective imagination. I just hope that I can make it as fun for them as it has been for me.
Let’s see I just gushed my ‘love’ all over Zack, blabbered on about D&D for a SUPER long time, what have I forgotten? Oh yes, Skulls & Shackles Pathfinder previews!
I think I’ve thrown up enough of my Nerdery all over you Internet(s) let’s wrap this up with some…
- I was going to talk about how my Review at the place that pays me went today, but it was SO weird I don’t even really know how to describe it.
- There are miniatures to wash at home right now. With the weather getting ‘nice’ it’s almost time to start priming stuff to paint and DIPing stuff that’s done. With the Reaper Bones stuff on the horizon I really can’t wait to get back to painting. Luckily we have a Painting & CHIKARA Night set up for the end of the month.
- My copy of Lords Of Waterdeep came in the mail yesterday I’m really intrigued to play it. Now I just have wrangle together some folks.
- Oh yeah we are in the final week of the Dungeon Crawl Miniature Kickstarter, GO GIVE THEM YOUR DAMN MONEY!
- The E-bay sales continue to go briskly. I’m learning a lot about how to go about selling my lots as I go. I think the next time I decide to sell something like this I’ll go about it like we have this second wave. Cutting things into small lots seems to bring far more potential buyers to the table.
- I’d punch a baby for some friend chicken.
I think that’s all I got today.
“I was born into a scene of angriness and greed, and dominance and persecution.
My mother was a queen, my dad I've never seen, I was never meant to be.
And now I spend my time looking all around,
For a man that's nowhere to be found.
Until I find him I'm never gonna stop searching,
I'm gonna find my man, gonna travel around.
'Cos I'm a wrathchild, well I'm a wrathchild.
Yeah I'm a wrathchild. I'm coming to get you, oooh yeah.
Say it doesn't matter ain't nothin' gonna alter the course of my destination.
I know I've got to find some serious piece of mind, or I know I'll go crazy.
But now I spend my time looking all around,
For a man thats nowhere to be found.
Until I find him I'm never gonna stop searching,
I'm gonna find my man, gonna travel around.”